GamesBeat Summit goes completely digital.

The DeanBeat: Digital gaming events aren’t easy, but they may be the future

Next week marks our first-ever digital game conference, GamesBeat Summit Digital. We pivoted about eight weeks ago from our physical event in Los Angeles to our online-only event on April 28 and April 29. That wasn’t a lot of time.

When we did this, we had the majority of our speakers already booked, and many sponsors were in place. We had to convince everyone that we were still going to go through with an event, and that we were going to make it as good as we could to replace our high-touch physical events with industry movers and shakers. So far, so good. We’ve got more people signed up to watch than ever before, with a lot more international viewers than usual.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.