The DeanBeat: Destiny 2 is Bungie’s big chance to expand its audience

I was never much of a Guardian. I’ve been a faithful Call of Duty fan and a Halo follower too. But Activision’s Destiny didn’t do much for me when it came out in September 2014. I played it for a short time and decided it wasn’t my game.

It turns out that I probably picked the wrong time to play it. Over time, the Destiny online shooter experience has gotten better, and yesterday’s unveiling of Destiny 2 at an event in Hawthorne, Calif., confirmed to me that developer Bungie is on the right track. It has figured out a way to reset the game and open it up for a new batch of beginners to come into the online experience.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.