U.S. President Donald Trump delivers remarks on the Infrastructure Initiative in Richfield, Ohio, U.S., March 29, 2018.

The DeanBeat: Could the U.S. have a trade war with China over games?

Donald Trump’s trade war with China over steel and aluminum seems like a battle from the last century. It begs the question: What would happen if we had a trade war over things that really mattered, like intellectual property? The counterfeiting of physical goods certainly amounts to billions of dollars in theft, but that doesn’t cover digital goods.

Intellectual property theft, piracy, censorship, and unfair trade barriers can make life tough for tech, entertainment, and game companies. If Trump went after this part of the trade relationship, some experts say that as much as $600 billion a year could be at stake. And if Trump and his nationalistic followers examined the U.S.-China trade relationship in games, what would they find? For sure, it would be easy for them to notice that the biggest game conference in the world, ChinaJoy, just took place in Shanghai with hundreds of thousands of attendees.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.