Farah Ahmed Karim is the leader of rebel forces in Urzikstan in Call of Duty: Modern Warfare.

The DeanBeat: Coming to terms with brutality in Call of Duty: Modern Warfare

Everybody has a line. We all draw it in different ways. That’s the theme of Call of Duty: Modern Warfare, this year’s first-person combat game from the Infinity Ward studio and big publisher Activision. But it’s also my own reaction from playing it, which has some of the most brutal scenes I have ever seen in a video game.

When I saw (but didn’t play) a couple of scenes during a preview event in May, I felt like the designers went too far. The scenes were devoid of context, and I could not imagine why that level of violence belonged in a video game, which I assumed was a work of entertainment. Now that I’ve played the whole game and interviewed narrative director Taylor Kurosaki of Infinity Ward, I understand the creative intentions better. (Here is our formal review).

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.