Microsoft had eight minutes to convince a world of gamers that they should get excited about the gameplay of Halo Infinite yesterday during the start of the Xbox Games Showcase. For the most part, it succeeded in convincing me that Master Chief is back in the hands of storytellers who know what they’re doing.
For many fans, Microsoft and developer 343 Industries had them with the grappling hook, the new tool that gives the Spartan supersoldier some serious air mobility. But that’s not particularly special, especially for people who played Doom Eternal, Sekiro: Shadows Die Twice, Batman: Arkham Asylum, Just Cause 2, and Uncharted 4: A Thief’s End. It’s similar to how the bow-and-arrow became popular in games for a few years, and it’s one of those video game conventions that designers pull out when they don’t have enough going on to entertain players.
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