The Halo ring

The DeanBeat: 343 Industries moves Halo Infinite back to what made the series special

Microsoft had eight minutes to convince a world of gamers that they should get excited about the gameplay of Halo Infinite yesterday during the start of the Xbox Games Showcase. For the most part, it succeeded in convincing me that Master Chief is back in the hands of storytellers who know what they’re doing.

For many fans, Microsoft and developer 343 Industries had them with the grappling hook, the new tool that gives the Spartan supersoldier some serious air mobility. But that’s not particularly special, especially for people who played Doom Eternal, Sekiro: Shadows Die Twice, Batman: Arkham Asylum, Just Cause 2, and Uncharted 4: A Thief’s End. It’s similar to how the bow-and-arrow became popular in games for a few years, and it’s one of those video game conventions that designers pull out when they don’t have enough going on to entertain players.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.