The D20 Beat — Pathfinder: Kingmaker Definitive Edition fixes its biggest problem

My eldritch archer pulled her bowstring. It crackled with magical energies, both from her enchanted weapon and her Acid Arrow spell. She fired, and first the spell and then the electric arrows slammed into the troll. They hit with a thunk, and after the third missile, the monster groaned and fell face-first into the turf. As my archer fired away, I plotted courses for my frontline fighters to advance on the other trolls as my priests buffed them and my mage softened them up.

Now, I can do all of this in the the original Pathfinder: Kingmaker. But it could be a pain to manage it. This 2018 PC role-playing game launched as part of the old-school revival of the style first set by Baldur’s Gate and the Infinity Engine stars of the late 1990s and early 2000s, with real time/pause gameplay (where you fight in real time but can pause the action to make decisions, cast spells, target foes, and so on). Kingmaker offers plenty of quests, a detailed storyline, a base with missions tied to it, a dizzying amount of character customization, and so on. This is everything you’d expect from such a game.

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