The biggest game publisher in the world isn’t responsible for Call of Duty or FIFA — it’s the Chinese company that owns League of Legends.
Blockbuster games still make for a lucrative business model, but free-to-play has turned Tencent into the biggest publisher in terms of game revenues, according to a report from market-research firm NewZoo. That Chinese company holds a majority stake in League of Legends developer Riot and a minority share of Gears of War studio Epic Games. Those subsidiaries’ games, along with Tencent’s Chinese releases, helped the company generate $3.48 billion in the first half of 2014. That’s 50 percent more than the next closest publisher, Electronic Arts, whose games have made $2.34 billion during the same period.
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