One Word is a social game.

Teatime Games’ One Word fights loneliness through social gaming

Teatime Games has launched One Word, a word puzzle game aimed at elevating social interaction and combating loneliness.

The mobile game integrates face-to-face, two-way communication among opponents into gameplay, allowing you to gloat, argue, and laugh in real-time as the action unfolds. Designed with the mission to “make gaming social again,” the Teatime Games platform tries to go a step further than other so-called social games.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.