This year's E3 will be the last time we see record attendance at the conference and that over the next five years, E3 will struggle to stay relevant in an increasingly global mobile/tablet gaming world.
Free-to-play has revolutionized the monetization model in gaming by charging players based on their willingness to pay, instead of displaying one set price for all. Indeed, through a dynamic pricing scheme for in-app purchase items, free-to-play has enabled game publishers to monetize the whole of the price/demand curve.
Mobile gaming apps have been quietly reinventing mobile advertising and out-monetizing even the large, well-established publishers. Here are a few things the mobile games companies have worked out along the way.
Android is a hot button for mobile gaming industry experts. Some believe it will grow to be the biggest platform developed for, some say it's the one of the worst to work with.
If you're creating a game, recent data says you should be focusing heavily on marketing, the reviews you get. And if you're a mobile game, you also now have a much bigger audience to make love you.