Menu
GamesBeat
Search
Menu
GamesBeatGamesBeat
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • GamesBeat Event Coverage
    • Upcoming Events
    • GamesBeat Summit
  • Video
  • Partnerships
  • The BIG Show
Search
  • Become a Member
  • Sign in
close
GamesBeatGamesBeat
close
  • Newsroom
    • Gaming Biz
    • Entertainment
    • Technology
    • Culture
    • Development
    • Gameplay
    • GamesBeat Event Coverage
    • Industry Event Coverage
    • Special Features – BOSS Mode
  • Events
    • GamesBeat Event Coverage
    • Upcoming Events
    • GamesBeat Summit
  • Video
  • Partnerships
  • The BIG Show
  • Become a Member
  • Sign in

Follow us

Follow us on social media

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Categories
  • Posted inin Business

Gramble World launches mobile social game network for good

  • Posted byby Dean Takahashi
  • April 17, 2013
  • Updated June 18, 2025
  • 2 min
  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky
Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).

gramble

gramble 2With $3 million in funding, Gramble World is releasing a new version of its Gramble Network, a mobile social gaming network, in an open beta test today.

Mobile social gaming networks are helping game developers make more money by making it easier to get their games discovered. The company, a startup based in The Hague, the Netherlands, believes that such networks will also be a great way to make money for charities.

The network has been in testing since December. Gramble integrates charitable donations directly into competitive mobile games with a high degree of social interaction. Players can purchase in-game items to use across multiple titles, and a percentage of the proceeds go to the charities of the player’s choice.

The previous version has garnered more than 100,000 registered beta users. The network already hosts more than 240 games from 105 developers. The redesigned version has a more enticing look for gamers, expanded tools for developers, and new features that makes mobile games more social.

gramble 3

The platform works on iOS or Android mobiles and tablets. Gramble World CEO Adam Palmer said the company is now offering an extended, more fleshed-out set of tools for improving engagement.

“We are now one step closer to giving developers a seamless path to integrate our network so they can reach our users and also share the Gramble experience with their own audience,” Palmer said in a statement.

The new mobile platform has a system-wide chat program that works across all games. It also has cloud saves, leaderboards, achievements, and interactive Gramble and Facebook news feeds. Players can access these without leaving a game. The Developer Sandbox includes a free software development kit and documentation for the integration process.

One of the early adopters among developers is game studio Plata Games. It has integrated the Gramble Android SDK into its title Pirate Explorer. Other games include Vambleer’s Ridiculous Fishing and Youda Games’ Governor of Poker. About 1,500 to 2,500 gamers are signing up every day.

Gramble World’s investors include Novamedia, a $7 billion charity-funding group behind Europe’s Post Code Lotteries, and Angaros Group in Singapore. Gramble has 27 full-time employees. With part-timers and advisers, the number is closer to 50. Palmer founded the company in May. He formed it after he read the book, Blue Ocean Strategy. The idea was to create a new and socially conscious place in mobile games. Len Ainsworth, founder of Ainsworth Gaming Industries, liked the idea enough to give Palmer seed money.

Rivals include Gree, PlayPhone, Heyzap, Openkit and RIM’s Scoreloop.

  • Share this article
  • twitter
  • facebook
  • linkedin
  • bluesky

Latest News

    • Posted inin Development
    How the next generation of game creators is reshaping the future of play | GamesBeat Summit recap
    • Postedby GamesBeat Studio
    • June 8, 2026
    • Posted inin Business
    Apple launches renewed trust and safety effort for protecting kids | WWDC
    • Postedby Dean Takahashi
    • June 8, 2026
    • Posted inin Business
    The faster path to D2C: how mobile studios are launching direct channels without the dev cycle
    • Postedby Xsolla
    • June 8, 2026

Trending

  1. Games as systems
    • Posted inin GamesBeat Event Coverage
    Building Games as Systems: Designing for Evolution, Not Just Launch | GamesBeat Summit 2026 recap
    • Postedby Sam Smith
    • June 8, 2026
    • Posted inin Business
    Sega’s Crazy Taxi: World Tour will take wacky driving to 5 cities | Kenji Kanno’s briefing
    • Postedby Dean Takahashi
    • June 8, 2026
    • Posted inin Business
    That’s No Moon aims to lift Crossfire’s stature through storytelling | interview
    • Postedby Dean Takahashi
    • June 8, 2026

Subscribe to our newsletter

Join GB MAX and get access to GamesBeat newsletters for all the latest updates
Join Now

Gameplay

  • Apple launches renewed trust and safety effort for protecting kids | WWDC
    • Postedby Dean Takahashi
  • Cursemark Key Art
    Dark fantasy action roguelike Cursemark now live in Steam early access
    • Postedby Sam Smith

Entertainment

  • Cursemark Key Art
    Dark fantasy action roguelike Cursemark now live in Steam early access
    • Postedby Sam Smith
  • The Super Mario Galaxy Movie
    The Super Mario Galaxy Movie becomes first 2026 release to reach $1 billion
    • Postedby Sam Smith

Development

  • How the next generation of game creators is reshaping the future of play | GamesBeat Summit recap
    • Postedby GamesBeat Studio
  • Apple launches renewed trust and safety effort for protecting kids | WWDC
    • Postedby Dean Takahashi
  • Become a Member
  • Sign in
  • Contact Us
  • About Us
  • Terms of Service
  • Privacy Policy
  • Do Not Sell My Information
Copyright © 2026 GamesBeat. All Rights Reserved.