Categories Posted inin Business Christmas for Mojang — Minecraft: Pocket Edition made $1M on iOS App Store yesterday Posted byby Jeff Grubb December 26, 2013 2 min That still wasn't enough to push it over Clash of Clans or Candy Crush Saga for the top-grossing iOS app. Continue Reading 2 min
Categories Posted inin Business Republique: Episode 1 nails a Big Brother vibe but struggles with repetitive stealth-action (review) Posted byby GamesBeat December 19, 2013 5 min Republique, a promising new triple-A episodic mobile game series, makes a good attempt to make stealth work on touch screens -- but it's not quite enough. Continue Reading 5 min
Categories Posted inin Business Cut the Rope 2 introduces fun new friends but feeds Om Nom the same old candy (review) Posted byby GamesBeat December 19, 2013 4 min Cut the Rope 2 is as high-quality as ever, but it's harder to love. Continue Reading 4 min
Categories Posted inin Business Why the console-development veterans behind Marvel Puzzle Quest plan to stick with mobile Posted byby Jeff Grubb December 18, 2013 3 min Demiurge Studios found the fabled "midcore" audience on mobile and doesn't plan to let go. Continue Reading 3 min
Categories Posted inin Technology Candy Crush Saga and Clash of Clans made more money than any other iOS app in 2013 Posted byby GamesBeat December 17, 2013 3 min In 2013 freemium became pretty much the only app business model that matters. And its the model behind the top-grossing apps of the year. Continue Reading 3 min
Categories Posted inin Business Minecraft and Candy Crush Saga dominate Apple’s iOS charts for 2013 Posted byby Jeff Grubb December 17, 2013 2 min Candy Crush Saga was the highest-grossing iOS app for all of 2013. Continue Reading 2 min
Categories Posted inin Business King unleashes Dreamworld expansion for Candy Crush Saga Posted byby Jeff Grubb December 17, 2013 1 min New content adds an extra layer of complexity to the Candy Crush Saga mechanics. Continue Reading 1 min
Categories Posted inin Business The terrifying, drug-fueled trip that spawned the game Continue?9876543210 Posted byby GamesBeat December 13, 2013 5 min Developer Jason Oda shares the real-life survival story that inspired Continue? -- and explains the meaning hidden in the code. Continue Reading 5 min
Categories Posted inin Business Grand Theft Auto: San Andreas arrives on iPhone, iPad Posted byby Dean Takahashi December 12, 2013 2 min The $6.99 game comes just in time for the busy holiday-software-release season. Continue Reading 2 min
Categories Posted inin Business iOS board game Small World 2 expands to Android and Steam with cross-platform play Posted byby Jeff Grubb December 11, 2013 1 min Developer Days of Wonder wants fans to play the game with each other despite the barrier of using different platforms. Continue Reading 1 min