Can’t download SimCity? You’re not alone (update)
It's SimCity launch day, also known as "hell" in EA's server room.
SimCity’s always-online functionality trips up the review process
The new city-simulation game from developer Maxis requires a constant connection to the Internet and that's causing issues.
A ‘big data’ experience revives the glory of SimCity (review)
SimCity is back with its best installment in years.
Underneath Fuse’s brilliant combat system is a steep learning curve (preview)
Insomniac Games says it'll be the best four-player co-op shooter when it releases later this year. After overcoming Fuse's steep learning curve, I'm almost convinced that it may be right.
Crytek chief puts on his Warface and says why Crysis 3 for Wii U ‘had to die’ (interview)
Crytek's Cevat Yerli says Warface will start the era of high-quality, free-to-play shooter games.
GamesBeat weekly roundup: Zynga shuts studio, top exec leaves EA, and Ouya ships March 28
This week, Zynga shuts down its Baltimore studio while consolidating three others, THQ will sell off Homeworld, Darksiders, and Red Faction in its last...
Samsung offers 100% of revenue to indie developers that use its app store
Samsung Apps hopes to attract a wide variety games by offering better financial terms to small developers.
EA’s top digital executive Kristian Segerstrale leaves
The last remaining co-founder of Playfish heads back to startups.
Required Listening: Fire Emblem, Crysis 3, and interview with Tomb Raider composer Jason Graves
Required Listening is a new monthly feature celebrating game music and the people who create it. This month we look at Fire Emblem: Awakening, Aliens: Colonial Marines, Dead Space 3, and Metal Gear Rising: Revengeance and discuss the emotional inspiration for the new Tomb Raider score with composer Jason Graves.