On Diablo 2’s 18th anniversary, Blizzard North’s designers recount the triumphs and pitfalls of growing the game’s skill trees. In the mid-1990s, computer role-playing...
Presented by Intel It’s probably fair to say that if you’re a fledgling indie development studio casting around for signs of inspiration, good choices,...
How does a free online game sell itself without giving paying players an advantage? Development studio Grinding Gear Games decided to sell the audience.