Swords of Gargantua

Swords of Gargantua brings heavy swordfighting battles to VR

Swords of Gargantua launches as a virtual reality swordfighting game today on the Oculus Rift, HTC Vive, Windows Mixed Reality, and Oculus Quest.

Developed by Japan’s Yomuneco and published by Gumi, the game attempts to re-create the feeling of having an actual swordfight with mighty Gargantuas, or big beasts. We’re not just talking about parrying an obvious swing coming at you. This game encourages you to get physical with your mighty swings.

I know because Masaru Ohnogi of Gumi invited me to play it in San Francisco, and he made the video embedded in this post. As you can see, I was swinging away. (Although perhaps not as vigorously as I could have).

Swords of Gargantua

Using the HTC Vive VR headset, I played a single-player level where you have to fight the Gargantua’s minions. The action started right away. I beamed into an arena and chose my sword. Then I moved to pick up a shield, and the action started. My enemy aggressively attacked me once I picked up the shield. I had to parry and counter quickly. And I swung during windows when they were vulnerable.

The smaller ones were easier to take down that way. One good shot would bring them down. But the bigger the enemy, the more strikes it took to bring them low.

Swords of Gargantua

There’s also a multiplayer version of the game where players can participate in a quest. The game is “cross-buy-enabled” in that Oculus players can play with each other, regardless of whether they are on the Oculus Quest or Oculus Rift headsets. On multiplayer, friends can play cross-platform with friends in four-play co-op. It supports native voice chat, and you can revive downed friendlies.

There are over 50 single player missions, 30 weapons to unlock, and a multiplayer mode. Eventually, you have to take on an enormous foe. I tried a few of these weapons out. I was pretty winded when I finished my demo. Looking forward to playing for real.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.