When you’re doing something new, it’s easy to screw it up. That’s a big deal when that something is surgery because some cuts are irreversible. When you screw up a surgery simulator, however, that’s something you can fix. And Bossa Studios plans to do exactly that.
Surgeon Simulator: ER for PlayStation VR has a strange control scheme, and many players have told Bossa that they hate it. Unlike in most VR games, moving your hand with the PlayStation Move motion controller is not one-to-one with your in-game hand. Instead, Bossa decided to mess with players a bit by creating a scheme where hand motion is relative. If you wave the Move wands 1 foot in the real world, then your in-game hand will actually move about 2 feet inside Surgeon Simulator. This franchise first started out on PC, and it captured an audience thanks to its abstract controls that often caused players to slap their patient’s rib cages open with mallets and other tools. It was hilarious, but Bossa chief executive Henrique Olifiers admits that didn’t work in VR.

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