Supercell announced strong 2016 revenue and earnings today, but it didn’t break out the performance of specific games. Thankfully, mobile measurement firm Sensor Tower has done that for us, and it shows that Clash Royale generated more than $1 billion in less than a year on the market.
Supercell launched Clash Royale on March 2, 2016. With $1 billion in revenue, it accounted for a good chunk of Supercell’s $2.3 billion in revenue during calendar 2016. The chart below shows that the simple real-time strategy game on mobile devices has grown faster than Supercell’s other big hit, Clash of Clans, which launched in 2012.
Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks.
Join now →
Sign in to your account.