Supercell knows how to make money.
The mobile publisher earned $80 million from it’s newly released head-to-head strategy battler Clash Royale last month, according to industry-tracking firm NewZoo. That figure does not include the 30 percent that Supercell gave to Apple and Google, which would put the game’s total monthly revenues closer to $110 million. Clash Royale is an online multiplayer game where two people send out units from their deck to attack each other’s defensive towers. It is fast-paced with a strong layer of tactics, and it is already on pace to bring in more than $1 billion annually — although that isn’t guaranteed. That’s something that only a handful of mobile apps have ever done. Gaming on smartphones and tablets already generates $34.8 billion in spending every year, but Clash Royale could bump that number up a few notches.
Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks.
Join now →
Sign in to your account.