Supercell

Supercell revenues take a big dip in 2018 — to $1.6 billion and profits of $635 million

Supercell had a bad year when it comes to financials for 2018, but theses would be enviable for any other game company in the world. The Finnish maker of games such as Brawl Stars, Clash Royale, and Clash of Clans generated a profit of $635 million on revenue of $1.6 billion.

That was down from 2017 when Helsinki-based Supercell reported earnings before income taxes, depreciation, and amortization (EBITDA) of $810 million on revenues of $2.029 billion in 2017. That was also down from the year before in 2016, when Supercell reported EBITDA of $1 billion on $2.3 billion in revenues.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.