Super Evil Megacorp introduces the age of hardcore tablet gaming with Vainglory’s launch (interview)

Game studio Super Evil Megacorp scored some big publicity when its first game, Vainglory, a multiplayer online battle arena tablet and smartphone game, made an onstage demo at Apple’s recent press conference for the iPhone 6’s introduction. The company showed off how its console-quality 3D graphics could work over Wi-Fi in real-time matches against other players with iPads without skipping a beat because of bad connectivity.

The team — led by chief executive Bo Daly, chief operating officer Kristian Segerstrale, and cofounder Stephan Sherman — designed this MOBA in the same vein as Riot Games’ League of Legends, but it’s for tablet players first. The team created the Evil Engine, the foundation for the graphics and gameplay, to work on tablets. It launches today on the Apple iTunes App Store after almost two years of development.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.