Kinect educational game five times as effective as its mobile version

Experts predict that the learning-games market will grow to $2.3 billion by 2017, with the mobile space leading the charge. But new research shows a lot of value exists in giving kids access to technology-driven learning experiences that extend beyond the screen.

That’s the message coming from a recent study that used Microsoft’s Kinect motion-sensing camera to power an educational game about elementary physics. Researchers from the Human-Computer Interaction Institute at Carnegie Mellon University, Pittsburgh, found that using physical objects along with Kinect improved the effectiveness of learning by nearly five times compared to an equivalent screen-only experience.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.