Star Citizen maker says Intel’s Optane memory will be ‘revolutionary’ for gaming — and kill loading screens

SAN FRANCISCO — Intel’s next memory chips just might make the open worlds of video games even larger, and the maker of one intergalactic game sees this as a “revolutionary” development — one that might even kill the dreaded loading screen.

Chris Roberts, the head of Roberts Space Industries and creator of the Star Citizen universe (an immense game where you fly starships, explore, and fight, among other activities), said onstage today at the Intel Developer Forum that the Intel 3D XPoint memory technology in the upcoming Intel Optane memory chips will enable games with huge virtual landscapes and no loading screens. Normally, such huge worlds just aren’t possible, and loading screens take forever in high-end games.

“3D XPoint will make a massive difference in how detailed a world we can have,” Roberts said. “it’s exciting to have these toys to make the experience more real and visceral.”

Roberts said that parts of Star Citizen, which is under development thanks to a huge, $88 million crowdfunding campaign, are already available, and the full game world will be available next year.

Intel announced the 3D XPoint technology with Micron Technology a few weeks ago, and it expects to ship the technology next year.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.