Square Enix’s mocap studio can capture and display an actor’s movements in real time

TOKYO — Video games like Final Fantasy XV have stunningly realistic visuals of human faces and bodies. Drawing those kinds of images by hand and animating them could take years, but video game publisher Square Enix has created a way to automate the creation of animated humans.

Many studios can do this kind of “motion capture,” but Square Enix has a large “mocap” studio with 68 cameras. And this studio can take the captured image of an actor and immediately convert it to an animation in real time. That means that the data processing has been automated to such a degree that film and cinematic directors can immediately see if the shot they imagined will really work.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.