South Korea’s PC online game market is expected to grow from $2.83 billion to $3.5 billion by 2018, but it won’t be easy for new entrants to dislodge the established franchises of NCsoft, Nexon, and Electronic Arts.
A report from market researcher IHS shows that South Korea now has the second-largest market for online multiplayer PC games, with China in the top spot. NCsoft’s Lineage rules the market; although the massively multiplayer online role-playing game released in 1998, it still generated $281 million in revenues last year. Like in China, Korean competitive online gaming has become so popular that it’s like a major televised sport.
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