South Korea’s Netmarble uses Marvel to bring its mobile games to the West

Netmarble Games has grown to nearly $1 billion in sales. That’s a long way from its humble beginnings in 2000, when Jun-Hyuk Bang started the South Korean game company. He had only $88,000 and eight employees in the beginning. They built an online game publishing business that mushroomed over time.

Bang introduced free-to-play games such as Catch Mind and Nova 1492, as well as a voucher-based payment system. Bang left the company in 2006 for health reasons, but he returned in June 2011. Bang then turned the company’s focus to mobile games. Within five years, that bet paid off. Revenues grew to $948 million last year. At the end of 2014, Netmarble received $500 million from Chinese social media and game company Tencent.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.