Sony's Until Dawn shows that interactive horror movie games don't have to suck

Interactive horror movie games have sucked in the past because players felt the titles weren’t very interactive, and the cinematic parts of the games were worse than B movies.

Sony wants to change that with Until Dawn, a new interactive horror movie game for the PlayStation 4 in 2015.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.