Sony had to pioneer six different technologies to develop its virtual-reality headset

SAN FRANCISCO — Sony came up with six different technologies to design its new virtual reality headset, Project Morpheus, which it unveiled this evening at the 2014 Game Developers Conference.

Richard Marks, the co-creator of Morpheus and many of Sony’s past control-related technologies, said that the company had to create groundbreaking technology in sight, sound, tracking, control, ease of use, and content. The publisher is still working on these technologies and it asked game developers to work on them, too, so that they can collectively produce great virtual reality experiences, where you feel like you are inside a world.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.