Snap uses Apple's latest LiDAR sensor to do AR imagery.

Snap uses iPhone 12 Pro’s lidar sensor for AR imagery

Snap has launched a new version of its augmented reality studio that allows users to create cool AR effects on Apple’s newest iPhone 12 Pro smartphones, thanks to lidar sensors.

The social chat company said the lidar-powered Snap Lenses will usher in a new generation of AR. LiDAR, or light detection and ranging, uses lasers to illuminate objects and judge how far away they are based on how long it takes the light to reflect back. The iPhone 12 Pro will ship on October 23, while the iPhone 12 Pro Max will ship on November 13. Both are equipped with the lidar scanner sensor, which lets them detect the shape of objects in the surrounding area and more accurately map an AR image onto the surface of that object, adding a new level of realism to AR effects.

Snap is launching Lens Studio 3.2 today so developers can take advantage of lidar and build lidar-powered Lenses for the iPhone 12 Pro and the iPhone 12 Pro Max. Snap said the AR experiences can overlay on the real world more seamlessly, letting Snapchat’s camera see a metric-scale mesh of the scene and better understand the geometry and meaning of surfaces and objects.

Snap said this new level of scene understanding allows Lenses to interact realistically with the surrounding world. With the iPhone 12 Pro’s A14 Bionic and ARKit software, developers can render thousands of AR objects in real time and create immersive environments.

A new interactive preview mode in Lens Studio 3.2 allows developers to create Lenses and preview them in the world before gaining access to the new iPhone 12 Pro.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.