Sledgehammer’s founders want to make Call of Duty: WWII memorable

Some gamers may adamantly feel like Call of Duty games aren’t creative. But Michael Condrey and Glen Schofield, the founders of Sledgehammer Games, don’t agree with that sentiment at all, and they say they put all of their creativity from decades of experience into making this year’s installment, Call of Duty: WWII.

I interviewed Condrey and Schofield during the revelation of the title, and we captured video of an interview with them again at our GamesBeat Summit 2017 event. They addressed their own feelings about why they decided to take Call of Duty back to its roots in the Second World War, and why they felt it was a personal and passionate journey that stretched their creative skills.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.