Silicon Studio adapts Graphine’s texture software for console, PC, and VR development

The studio behind the cherished Bravely Default Japanese role-playing games are working with the makers of a high-end texture engine used for PC, console, and VR development.

The Belgian graphics middleware company Graphine announced today that it is partnering with Japan-based game engine and middleware company Silicon Studio to bring Graphine’s advanced texture streaming software for PC and console games and virtual reality development, Granite SDK, to the country. Granite SDK boasts that it uses “significantly less video memory” than other systems when using high-resolution textures. Now Silicon Studio and other Japanese developer can use the tech for its projects.

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Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.