Silent Hill f screenshot of an enemy at the top of the stairs

Silent Hill f sold one million digital and physical copies in its first day

Become a member of GB MAX to gain exclusive access to the industry and to the most influential global B2B leadership community in the business of gaming, entertainment, and tech. Join now and also get a VIP ticket to GamesBeat Next (Nov 2-3, SF).

Konami announced today that Silent Hill f reached one million copies sold worldwide in just one day after launch.

Released September 25 on PlayStation 5, Xbox Series X|S, and PC, the new installment has quickly become one of the fastest-selling entries in the series’ history, hitting the one million copies milestone as of September 26.

The sales figure includes both digital and physical editions across Steam, Epic Games Store, Microsoft Windows, and consoles. For Konami, the achievement underscores the popularity and cultural resonance of the Silent Hill brand at a moment when psychological horror is finding a broader mainstream audience.

Silent Hill f represents a bold shift for the franchise. Set in 1960s Japan, the story follows Shimizu Hinako, a high school student navigating personal trauma and societal pressure while confronting unspeakable horrors in the fog-shrouded town of Ebisugaoka. The game blends psychological tension with Japanese folklore, framed around a script by Ryukishi07 and creature designs by renowned illustrator kera. The soundtrack, composed by Silent Hill veteran Akira Yamaoka alongside Kensuke Inage, further heightens the atmosphere.

In our review, I highlighted how Silent Hill f leans into dread, suggestion, and memory-driven horror rather than over-relying on jump scares. The result is an experience that feels both familiar and refreshingly experimental, taking risks with its new setting and slow pacing. Even though the combat wasn’t a high point for me, the game succeeds in broadening the scope of what Silent Hill can be by delivering something memorable and twisted.

For contextual reference, last year’s excellent Silent Hill 2 remake from Bloober Team took three days to reach the same sales milestone.

The early commercial success suggests that Konami’s gamble with a spin-off developed by another external studio has paid off. Fans have responded positively to the shift toward Japanese horror conventions, the heightened visual fidelity powered by modern hardware, and the emotionally charged storytelling. With more than one million units already sold, it could be positioned as both a financial win and a creative turning point for the series.

For Konami, which has been working to reestablish Silent Hill as a flagship franchise, the strong start of Silent Hill f demonstrates the appetite for horror experiences that push boundaries while honoring the past. It may also signal a new era where the series can stand shoulder to shoulder with genre heavyweights like Resident Evil in both critical acclaim and commercial momentum.