Shinra Technologies launches dev tools to build massive cloud-based game worlds

Shinra Technologies announced that it has released tools that will enable indie game developers to build massive game simulations with its cloud-based game-streaming service.

New York-based Shinra has released both English and Japanese language versions of its Community Cloud Development Kit (CCDK). The tools give indies a way to harness the power of remote rendering on the Shinra cloud for testing and presentation purposes. While Shinra itself is not making games, it is creating the underlying technology to make massive simulations with thousands of game characters and huge virtual worlds.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.