Sega teams up with Huddle so game developers can, uh, huddle on cross-Atlantic projects

sonic huddle
Sega mascot Sonic can cross a continent in no time at all. But that’s not the case with its game developers. So they have to collaborate using the cloud when they’re making games with teams that are oceans apart. And to do that, they use Huddle.

Making games isn’t easy even when everyone is in one place. And when development teams are spread out across the U.S. and Europe, it’s even harder. That’s where Huddle comes in. On the Sonic the Hedgehog series, Sega of America’s internal teams stayed in touch using Huddle, a web-based collaboration environment.

Unlock premium content and VIP community perks with GB M A X! Join now to enjoy our free and premium perks. 

Join now →

Sign in to your account.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.