Rocket League enters the esports world with Twitch-backed championship series

Rocket League now has a league of its own.

Game-streaming sight Twitch and developer Psyonix announced today that the game will have its own championship series, giving the soccer/racer hybrid its own competitive league. Registration opens this month for the three-month season with a total prize pool of $75,000. This enters Rocket League into the world of esports, which could be worth $463 million this year and $1.1 billion by 2019, according to market research firm Newzoo. Twitch, which has 100 million community members and 1.7 million broadcasters, has been a big contributor to that growth, since it allows gamers to easily stream and view live competitions.

Rocket League became a surprise hit over the summer, and it grew to 12 million players. It largely found an audience thanks to being a free game to those in the PlayStation Plus program, making it easily the biggest hit from Sony’s subscription service. Those in the championship series will compete in the PlayStation 4 and PC versions of the game, although Psyonix and Twitch note that they could add the recently launched Xbox One version in the future.

In esports, $75,000 is not a huge prize pool. But Rocket League is a unique game. Most popular esports are multiplayer online battle arena games (like League of Legends and Dota 2) or shooters (like Counter-Strike: Global Offensive and Halo). By comparison, Rocket League is much less conventional game.

Dota 2 had the highest prize pool ever at its International 2015 with $18,429,613.05. Of course, developer Valve used money from fans buying items for its game to achieve such a high number. Most major world championships for popular esports games like League of Legends and Halo float closer to the $2 million range.

Still, you have to start somewhere, and Twitch’s support can help make sure plenty of people watch Rocket League’s championship series.

Mike Minotti

Mike Minotti has been with GamesBeat since 2012, starting as an intern. Based near Youngstown, Ohio, he now manages GamesBeat's editorial team. He's also a prolific podcaster, appearing on multiple shows covering the gaming industry.