Roblox today released the earnings report for its fourth quarter of the 2025 fiscal year, as well as its full-year results. The numbers on the report show an enormous amount of growth in most metric, most especially in the number of daily active users (DAUs). The average number of DAUs for the quarter was 144 million, up 69% year-over-year. Following these results, Roblox’s stock was up 20% after hours.
Highlights of the financial results show that hours engaged, revenue and bookings are all up by double-digits YoY. Hours engaged rose by 88% to 35 billion, while bookings grew 63% to $2.2 billion and revenue grew by 43% to $1.4 billion.
The full-year report shows similar levels of growth, with bookings for 2025 going up by 55% YoY to $6.8 billion. Other standout numbers show that the creator community earned over $1.5 billion through the Developer Exchange program during the year.
In a letter to Roblox’s shareholders, CEO Dave Baszucki said, “Roblox’s success is rooted in the boundless creativity of our creator community. In 2025, their dedication resulted in massive growth in our platform and enabled our top 1,000 creators to earn an average of $1.3 million.
Roblox’s future
In addition to the details about the previous year, Roblox’s leaders also spoke about the path forward for the platform. Baszucki also said in the shareholder letter, “Looking ahead, we are confident in our vision to connect one billion users and capture 10% of the global gaming market… As we build, we accelerate our flywheel, ensuring sustained long-term growth and value creation.”
“It is very difficult to predict where this business will land in 12 months,” said CFO Naveen Chopra on the earnings call, noting that viral hits Steal a Brainrot and Grow a Garden hadn’t launched when they set their previous forecasts for the fiscal year. In response to a question, Chopra noted that experiences outside of the top percentage were growing in user numbers. “There have been new titles coming in that grow in a healthy way, which gives us lots of confidence in the health of the platform.”
One of the specific ways that the company plans to scale up in 2026 is with “Novel” game expansion, optimizing for the creation of games in new or niche genres. This is to potentially attract more users in the 18-34 age range, of which Roblox currently reaches about 10%. It’s prioritizing high-fidelity and high-monetizing genres like shooters, RPGs, sports and racing.
The company also reiterated its intentions to expand its AI solutions, including with development tools for creators, and with new discovery algorithms to match players with new experiences. It also plans to optimize prices and lower distribution costs as part of its plan to “accelerate our flywheel.”