Roblox makes a play for triple-A developers at RDC 2026

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At Roblox Developers Conference 2026, Roblox made it clear that it wants triple-A developer talent to take its user-generated content platform seriously.

Between Sept. 10-12, over 3,000 members of the Roblox creator ecosystem converged upon San Jose’s McEnery Convention Center for Roblox’s official convention geared towards the game makers building their businesses on top of the company’s UGC platform. This year’s edition of the annual event featured a wealth of new content updates and programming explicitly geared toward developers from traditional or triple-A backgrounds who want to make lifelike, premium-quality games. Roblox covered GamesBeat’s travel and lodging costs to attend RDC 2026.

“Every single week, I get new calls from triple-A studios wanting to talk to me about the opportunity of Roblox — which to me is really exciting, because I get to talk to people who I admired growing up,” said Roblox chief creator ecosystem officer Vlad Loktev in an interview with GamesBeat. 

During RDC’s keynote presentation on Sept. 11, the company announced a slew of new creator tools with utility for developers from triple-A backgrounds, including Roblox Reality, a new video world model that layers over Roblox’s engine to provide photorealistic graphics; the ability to publish Roblox games as independent apps available directly to players; and Roblox Wallet, a new payment system that allows creators on the platform to earn directly in U.S. dollars.

“We have an incredible DevEx system today; so many creators are benefiting from it and earning every single year, and it’s only growing,” Loktev said. “At the same time, it is hard for new creators to really understand how it all works, and it takes a little bit of getting used to, right? So, to me, Wallet is just a really intuitive product that I think creators have needed for a long time.”

Roblox’s push to onboard triple-A developer talent was evident in the programming at RDC 2026. On Sept. 12, the event featured a panel on designing and growing games for an 18+ player base. Both of the creators who spoke on the panel came from a traditional game development background: Alex Seropian, the chief executive officer of the UGC studio Look North World and former co-founder and president of Bungie, and John Welch, who has served as the chief executive officer of the game studio Making Fun since 2009.

“Our strategy has always been, from the beginning, to build original games to grow communities around them,” Seropian said in an interview with GamesBeat. “I feel like we have a really good opportunity to do that here on Roblox at this moment in time because our goals and the platform goals are aligning really well.”

Roblox’s push to onboard more developers from triple-A backgrounds sparked feelings of unease among some of the endemic Roblox creators I spoke to at RDC 2026, who voiced concerns that Roblox might begin prioritizing traditional developers’ needs over theirs. On Sept. 12, Roblox signaled its ongoing support and love for the platform’s homegrown developer community at the Roblox Innovation Awards, with an expanded ceremony this year that included scripted skits and onstage gameplay segments featuring some of the community’s most well-known developers and video creators.

“For me, the most exciting part is seeing our community, because we have so many community members that really rally behind us and get super excited for it,” said Mary Rukavina, the director of creativity at the Roblox studio Twin Atlas, which was nominated for Best Studio at this year’s Roblox Innovation Awards. “When they see Twin Atlas win, the communities also win.”