Roblox has acquired PacketZoom.

Roblox acquires PacketZoom to improve mobile game performance

Back in September, kids virtual world firm Roblox raised $150 million in funding. Now it’s going to spend a little of that. Roblox has acquired mobile performance improvement firm PacketZoom for an undisclosed price.

The team from PacketZoom will join Roblox to help ensure a continued quality mobile gaming experience for players around the world. Mobile gaming has become a $70 billion market across the globe, according to market researcher Newzoo, so keeping mobile growth going is key to Roblox’s future.

PacketZoom is a five-year-old mobile application performance startup with in-app networking technology. PacketZoom claims its patented mobile networking solution overcomes the limitations of slow and unreliable mobile networks and helps ensure faster and lower latency data transfers worldwide.

PacketZoom will help boost Roblox’s networking game engine as the company continues to increase its player base. Roblox says its users should expect to join games faster and have an overall better game experience on mobile platforms as the company integrates PacketZoom’s technology and IP.

As part of the acquisition, PacketZoom’s founder and chief technology officer Chetan Ahuja, along with the PacketZoom engineering team, will join Roblox.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.