Riot Games explores shift to player-run chat communities in League of Legends

Riot Games had to shut the public chat rooms for its popular League of Legends online game this week because they were overrun by scammers and spammers. But we followed up with them and got a little more explanation of what is going to happen next for the extremely popular multiplayer online battle arena game.

With at least 27 million daily players (as of earlier this year), League of Legends has vastly outgrown the chat rooms that were designed for the original game, according to a response we received from Riot’s public relations team. And now it is leaning toward giving players the ability to run and police the chat communities themselves.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.