Every clip is a new opportunity to do something funny.

RiffTrax: The Game review: Easily worth the price of admission

I was really upset when The Sci-Fi Channel (now SyFy) cancelled Mystery Science Theater 3000. I had only discovered the show in 1997, but in a few short years, it had already made an imprint on me. When the MST3k writers and performers took their talk-over-a-bad-movie formula to the internet with RiffTrax, I followed. In many ways, the format of putting out audio tracks for popular, modern movies worked even better. But RiffTrax really came into its own when it began acquiring the rights to movies that it could distribute itself. And that is a strength it carries over into RiffTrax: The Game.

Developer Wide Right Interactive understood what it was doing when it originally released What The Dub. That game had players watch public domain clips and then tasked them with filling in blanks in the audio with funny lines. A text-to-speech bot would then bring the players’ jokes to life. It’s a concept that immediately brings MST3k to mind. But for an actual game, it’s one that works better with RiffTrax.

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