Richard Rouse III had the creative vision for indie games like The Church in the Darkness, and he recently became the creative director at FarBridge, the maker of games like Jar Wars and a contributing studio to the upcoming Battlefield mobile game. I talked to him about what it’s like to be a creative director and found his advice might be useful for would-be game creators.
Many of us are happy to play games for a living. But some people have the drive to do more than that, like the creative directors who are responsible for making sure that a video game looks great in all ways. The creative director carries the vision for the game, with expertise touching on gameplay, visual language, storylines, audio, cinematics, and marketing.
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