Retail giant GameStop testing a game streaming service

GameStop is the world’s biggest game retailer, with more than 6,000 physical stores around the world. But the company is preparing for the age of digital distribution by testing its own online game streaming service.

After all, the company doesn’t want to be “Netflixed” the way that Blockbuster Video and Hollywood Video were in movie rentals. To prevent being disrupted by online game distributors, it’s disrupting itself with its own streaming service, scheduled for a full rollout in 2012.

GameStop acquired streaming firm Spawn Labs earlier this year in an effort to jumpstart a cloud gaming business to compete with rivals such as OnLive, Valve’s Steam, and the recently announced Electronic Arts’ Origin game distribution technology.

GameStop President Tony Bartel told GameIndustry.biz that GameStop will be able to stream content to Xbox 360 and PlayStation 3 game consoles in addition to the PC, and possibly smart TVs as well. The closed beta will be opened to a national beta sometime before the end of the year. The members of GameStop’s loyalty program, PowerUp Rewards, will get access to the Spawn client.

The Spawn system won’t require game publishers to modify their games.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.