Researcher uses Xbox 360’s Kinect game sensor to measure your breathing

kinect health

A Xerox researcher has used Microsoft’s Kinect game sensor to measure how well a patient is breathing.

kinect health 2The inexpensive game device, which tracks 3D objects and motion in a room, could be an unobtrusive way of measuring the quality of a patient’s breathing and how much lung capacity they have over a period of time. As such, Kinect could help lower the cost of health care and give physicians information that they can’t otherwise easily get.

Lalit Mestha [pictured], a fellow at  the Xerox Research Center Webster in New York, said in an interview with VentureBeat that Kinect sensors can detect 3D shapes in a room, and this can detect the rise and fall of someone’s chest. From that, Mestha said in a presentation at the Xerox Palo Alto Research Center yesterday that information on air intake, or the air inhaled and exhaled during normal breathing — when calibrated with other info, the data can be used to calculate total lung capacity. And from that, physicians can learn more about whether a recovering patient is getting better or worse. If a patient is slowly being strangled by something, Kinect could part of a system that warns nurses about the emergency.

The Kinect’s video camera could also measure other things, such as heart rate. (And if a game developer makes use of this, it could conceivably create a game that speeds up or slows down based on the player’s heart rate and breathing pattern).

Mestha said that besides costing less than medical systems such as ventilators, the Kinect system could prevent unexpected hospital deaths. On top of that, it can measure patients without requiring contact with the skin. That could be better for burn victims or infants.

Microsoft has been encouraging researchers to look at the health applications of Kinect since 2011. An independent study also found that Microsoft’s Kinect could reduce health care costs by $30 billion through remote monitoring.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.