Razer will let devs and gamers "compose" their haptic feedback.

Razer wants you to feel your games with Universal Haptics

During the recent Game Developers Conference, I had a chance to escape the din of the event to go to Razer‘s offices in San Francisco and hear and feel the pounding of a new set of headphones.

These prototype devices pounded into my ears more than usual because they used Razer’s new universal haptics technology, which lets you feel the sound.

Last year, Razer bought a company called Interhaptics and at GDC 2023 it introduced its Universal Haptics software development kit and directional haptics. It’s all in the name of improving immersion for gamers, coming from a company that wants to be the global lifestyle brand for gamers.

The free SDK release focuses on enabling a heightened immersive gaming experience, bringing audio and visual effects to life with HD haptic feedback that can now be completely customized through the Interhaptics SDK.

When I wore the Razer HyperSense directional-enabled headphones, the experience of the sound started small and then built up to a kind of crescendo. Listening to the classic THX sound wave, at some point it shifted over from hearing sound with my ears to feeling the sound beating on my skin. It was an example of the Interhaptics technology in action.

Razer lets you feel sound on your skin as well as hear it.

Developers can sign up for the waiting list for the Razer Kraken V3 HyperSense Dev Kit with programmable directional HD haptics at the Interhaptics website. And Interhaptics has expanded its support to include PlayStation 5, PlayStation 4, Meta Quest 2, X-input controllers, iOS, and Android devices for game engines such as Unity and Unreal Engine.

The headphones that I wore were expressive, like having a DualSense controller instead of a normal Rumble controller. The haptics was also easily “composable,” meaning a developer could look at a visualization on a graph that represented the haptic effects that I felt. If you moved around the graph and changed the curve, then the haptic effects also changed, coming in harder or softer.

Razer bought Interhaptics in 2022.

The game developers themselves aren’t the only ones who can compose these haptics. Fans who gather on Discord channels can also learn how to do it. You can imagine watching a game trailer on YouTube and have the sound effects turn into touch effects. It reminds me of that effect in Electronic Arts’ remake of Dead Space, where you can feel the heartbeat of Isaac, the main character of the game.

The Razer folks hinted we’ll see more devices coming with the technology, introducing haptics for Razer fans in different ways.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.