Razer will let devs and gamers "compose" their haptic feedback.

Razer wants you to feel your games with Universal Haptics

During the recent Game Developers Conference, I had a chance to escape the din of the event to go to Razer‘s offices in San Francisco and hear and feel the pounding of a new set of headphones.

These prototype devices pounded into my ears more than usual because they used Razer’s new universal haptics technology, which lets you feel the sound.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.