Razer CEO on the future of game user interfaces

Game hardware maker Razer has been around for more than a decade but has built a big gaming peripherals business in the past four years. Yet the Carlsbad, Calif. company wants to be much more than a high-end gaming mouse company. It wants to make everything associated with the gamer’s lifestyle. I caught up today with Min-Liang Tan, the company’s chief executive, today at our GamesBeat 09 conference, where he spoke on the gaming hardware panel.

Tan is trying to execute on a vision for the future of much better, more intuitive user interfaces for games. Inspired by the Nintendo Wii’s gesture-based controller, Tan said we aren’t far away from new advances in user interfaces. Here’s our video interview, shot by Alexa Lee of Ooyala.

http://www.ooyala.com/player.swf

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.