Raph Koster has a lot to say about making online games, as he’s been working on them for more than two decades. His new book, Postmortems, debuts on Monday at more than 700 pages. And that’s just volume one.
Many of the essays in the book have come from his quarter century of writings and talks, though about a third of the material is completely new. The lessons focus on game design, online community theories, and candid self-evaluation from working at companies such as Origin Systems, Sony Online Entertainment, and Metaplace.
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