How European game developers view unpaid ‘crunch,’ diversity, and VR

The Quo Vadis game development conference in Berlin has been good for judging the sentiment and state of the European game industry. That’s been helpful for me at GamesBeat, where we often get a U.S.-centric view of how gaming works. As an example, the European developers I talked with have a very different view of “unpaid crunch time,” or forcing developers to work long hours to finish games on time.

Hundreds of developers are attending the event, which runs through the end of Wednesday this week.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.