The Quo Vadis game development conference in Berlin has been good for judging the sentiment and state of the European game industry. That’s been helpful for me at GamesBeat, where we often get a U.S.-centric view of how gaming works. As an example, the European developers I talked with have a very different view of “unpaid crunch time,” or forcing developers to work long hours to finish games on time.
Hundreds of developers are attending the event, which runs through the end of Wednesday this week.

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