Qualcomm's Snapdragon 6 Gen 4 Mobile Platform targets gamers.

Qualcomm aims for games with Snapdragon 6 Gen 4 Mobile chips

Qualcomm is aiming for gaming with the introduction of the Snapdragon 6 Gen 4 Mobile processor platform.

The Snapdragon 6 Gen 4 Mobile Platform brings powerful performance, extended battery life and ultra-fast 5G connectivity and first-in-series Gen AI support.

The goal is to enhance the compute performance of everything from gaming to productivity and everyday tasks.

Qualcomm’s Snapdragon 6 Gen 4 Mobile Platform.

The platform achieves new performance heights across the board, with 11% improved CPU performance thanks to the latest Qualcomm Kryo CPU, which is up to 29% better GPU performance with the Qualcomm Adreno GPU, and 12% power savings to boost user experiences across the board.

Leading OEMs, including realme, OPPO and Honor are expected to announce smartphones with Snapdragon 6 Gen 4 in the coming months.

Snapdragon 6 Gen 4 platform was developed to cater to a wide range of users from gamers seeking 4K visuals and wireless lossless audio with Snapdragon Sound, to professionals needing reliable connectivity virtually anywhere, and creators capturing photos and videos with luminous capture day or night.

Summary of Snapdragon 6 Gen 4 Mobile Platform features.

“Snapdragon 6 Gen 4 will drive the next leap forward for smartphones in the mid-tier thanks to significant advancements in AI, gaming and photography,” said Deepu John, senior director of product management at Qualcomm, in a statement. “This platform brings a new level of performance and power efficiency for users to enjoy virtually anywhere with ultra-fast 5G and Wi-Fi, enhancing their everyday activities whether playing, creating, or working.”

The Snapdragon 6 Gen 4 Mobile Platform is expected to be available in smartphones from leading OEMs, including realme, OPPO and Honor, in the coming months.

Dean Takahashi

Dean Takahashi is editorial director for GamesBeat at VentureBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.