Infinite Crisis is just one of the more recent examples of why the deluge of new multiplayer online battle arena and massively multiplayer online games needs to stop. A lot of them keep failing, and the price of failure is steep — layoffs and studio shutdowns.
Developer Turbine announced that it’s shutting down the DC Comics-based MOBA (Infinite Crisis) in August, after just releasing Infinite Crisis on March 26. And this shouldn’t come as a surprise. Most new MMOs and MOBAs today fail to capture a sizable audience, and are undermined by a handful of juggernauts. Just last year, only 10 games had nearly 60 percent of the market share for MMOs and MOBAs (this includes League of Legends, World of Tanks, Counter-Strike Online, and Hearthstone). Well over 200 MMOs and MOBAs are out, in beta, and in development, games like Glory of Gods, Deepworld, ArcheAge, and RaiderZ.