Porsche concept car

Porsche concept car shows off real-time ray tracing in Unreal Engine

Porsche has used Epic Games’ Unreal Engine and Nvidia’s graphics chips to design its own cars. The companies showed a demo, dubbed Speed of Light, of what they’ve done together at the Siggraph computer graphics show in Vancouver, Canada.

Jensen Huang, CEO of Nvidia, showed off the demo during a keynote speech, as part of a demonstration of what Nvidia’s latest Turing-based Quadro real-time chips can do. Christian Braun, manage of virtual design at Porsche, said in a statement that he has always had a vision for a design pipeline which uses a single technology at its core, and Porsche has frequently experimented with Unreal.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.