PlayNice's Mindlight is aimed at reducing stress and anxiety.

PlayNice’s MindLight aims to help kids manage stress and anxiety

PlayNice, the developer of proven, fun, and engaging games that prevent and treat mental health, today announces the launch of its flagship game MindLight. An action-adventure video game, uses a biofeedback headband to capture kids’ reactions.

MindLight helps children improve their ability to cope with stress and anxiety. MindLight’s fun and engaging gameplay uses biofeedback to turn emotions into real-time game inputs that supercharge positive impacts on players’ mental health.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.