PlayFab rolls out a big update so game developers can launch games more easily

PlayFab is launching a major update for its cloud-game services business that will make it easier for mobile and online game developers to launch their games. The idea is to offload the grunt work so developers can focus on making fun titles.

James Gwertzman, the chief executive of Seattle-based PlayFab, told GamesBeat that 900 developers have signed up. More than 100 games are in active development using the PlayFab infrastructure. Ten games are live with PlayFab already, he said. Those are pretty good numbers since PlayFab only started pitching its services and tools in August. Those tools handle the mundane but technically difficult tasks of running game servers, analyzing user behavior, and providing customer support. PlayFab does a lot of tasks that publishers once did, helping developers build, scale, operate, manage, and monetize games.

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Dean Takahashi

Dean Takahashi is editorial director for GamesBeat. He has been a tech journalist since 1988, and he has covered games as a beat since 1996. He was lead writer for GamesBeat at VentureBeat from 2008 to April 2025. Prior to that, he wrote for the San Jose Mercury News, the Red Herring, the Wall Street Journal, the Los Angeles Times, and the Dallas Times-Herald. He is the author of two books, "Opening the Xbox" and "The Xbox 360 Uncloaked." He organizes the annual GamesBeat Next, GamesBeat Summit and GamesBeat Insider Series: Hollywood and Games conferences and is a frequent speaker at gaming and tech events. He lives in the San Francisco Bay Area.